
Kata Rush 3D
Rooftop, edge, speed. Do not think about it.An endless run across the rooftops, in three dimensions. The track gets faster, the gaps get tighter, and the only mistake you can make is hesitating.
Play freeShape one clear game brief, then carry it through scope, build and review.
“A 3D endless runner across Kyoto rooftops: the player is a hooded ninja cat, swipes between three lanes, jumps gaps and slides under banners. Speed rises every 30 seconds; success is beating your best distance.”
Prepare a model from a text brief or an uploaded reference image, then take the finished GLB into the rest of your toolchain.

An endless run across the rooftops, in three dimensions. The track gets faster, the gaps get tighter, and the only mistake you can make is hesitating.
Play free
Free to playOne button, thirty-four ways to play.
Free in browserJump, strike, oni. The floor is not your friend.
Free in browserSmall karts. Big legends. Master the drift.
Free in browserSamurai cars, one giant ball. Boost, jump, score.
Loading community builds…
Name the player, the space, the core action and one clear win condition.
Astra scopes the smallest playable slice; Fable turns it into tasks and acceptance tests.
Nothing skips review. What clears it gets an honest status and a real page in the Arcade.
Pick an exact brief and open it ready in the Game Maker.
Browse production art from Katana Inu games. Every card states exactly where it may be used.
Characters, vehicles, maps and original game VFX may only be used in games built in Katana Inu Arcade and published exclusively there. No download or export.
Neutral props, VFX and SFX may be downloaded for games outside the Arcade. Katana Inu characters, vehicles and brands must never be included there.
Preview only. Get the original free on Fab; licence remains with Fab and the creator. Assets without a verified original Fab link are not listed.
21 assets · VFX




















Creator studios use credits, with the price shown before a paid action starts. Failed renders are refunded automatically.
No. The brief opens in the Game Maker, where it is submitted, scoped and reviewed before any approved build can reach the Arcade.
Games marked playable open in a browser tab. Desktop titles use the Launcher instead, and every title keeps an honest status in the catalogue.
Playing games, browsing the gallery and writing a Game Maker brief are free. Paid AI actions for 3D models, images and video clips use credits.
Yes. Workshop models download as GLB. The plugins page explains direct import paths for supported 3D and game tools.
The credits are refunded automatically, and the failed job is recorded as a refund.