Own game identity
Katana Inu: Kata Brawl has its own rules, visual direction and progression instead of sharing a generic arcade template.
One game, three paths: Story, Brawl and Lanes.
Three ways to fight in one game. Story: cross the island of Kaze, win back the stolen wind bells and find your sister Hana. Brawl: 3v3 arena fights with brawlers, abilities and supers. Lanes: 5v5 battles across three lanes with towers, jungle camps and troop waves; bots fill empty seats. Still being built.
No in-game purchases announced yet.
Four scenes from the current build. Open Gallery for the full set.
Katana Inu: Kata Brawl has its own rules, visual direction and progression instead of sharing a generic arcade template.
The page stays open for previews, but no dead play button is shown.
Progress and purchases can use the shared Katana Inu account when this title connects to the platform.
This title is still being built. A start button that starts nothing costs more trust than it earns curiosity — so nothing stands here until it runs.
Free to playOne button, thirty-four ways to play.
Free in browserJump, strike, oni. The floor is not your friend.
Free in browserRooftop, edge, speed. Do not think about it.
Free in browserSmall karts. Big legends. Master the drift.
Free in browserSamurai cars, one giant ball. Boost, jump, score.

Coming soon. This title is still in development, and the play action will appear when the build is ready.