Apps and add-ons
What you can install or connect today, and what is still on the way. Soon means not available yet.
Launcher (desktop app)
The Windows app. Installs, updates and starts full games, and runs the same account as the Arcade. Downloads and in-app play controls only work inside it.
See the store →Wallet sign-in
Sign in with a wallet instead of an email code, in the Arcade and in the Launcher.
Open account →Creator API
Call the studios from your own tools.
One-click engine plugins
Send a Workshop model straight into Blender, Unity or Unreal with one button. Until then, the import guides below work today.
Use your 3D models in
Every Workshop model is a GLB file. These programs open it directly — or after one click in the format converter.
Blender
File → Import → glTF 2.0 (.glb). Built in, nothing to install.
Godot 4
Drop the .glb into the FileSystem dock — Godot imports it as a scene.
Unity
Install the glTFast package (Package Manager), then drop the .glb into Assets.
Unreal Engine 5
Content Browser → Import → choose the .glb (glTF importer ships with UE5).
Roblox Studio
Home → Import 3D → pick the .glb or .gltf file.
Three.js / web
Load it with GLTFLoader — the same format the Arcade uses.
Maya · 3ds Max · ZBrush
Convert to OBJ with our format converter, then File → Import.
Slicers (3D printing)
Convert to STL with our format converter, then open it in your slicer.
The Arcade is the website and runs in a browser tab. The Launcher is the desktop app. Both use the same account.