Own game identity
Katana Inu: Shogun Strikers has its own rules, visual direction and progression instead of sharing a generic arcade template.

Arena sports with samurai cars: drive, boost, jump and drift to hit the ball into the enemy gate. An early prototype — expect changes.
WASD or arrow keys to drive, Shift boost, Space jump, L or C drift, V ball cam, E relic, R reset. Gamepad supported.

Katana Inu: Shogun Strikers has its own rules, visual direction and progression instead of sharing a generic arcade template.
The page stays open for previews, but no dead play button is shown.
Progress and purchases can use the shared Katana Inu account when this title connects to the platform.
This title is still being built. A start button that starts nothing costs more trust than it earns curiosity — so nothing stands here until it runs.
Playable nowOne button, thirty-four ways to play.
Playable nowJump, strike, oni. The floor is not your friend.
Playable nowRooftop, edge, speed. Do not think about it.
Playable nowTwo thumbs, no cover system, a lot of metal.
Playable nowThirty cards, one hero, one duel against the AI.
Early buildOne hit kills. You first.
Playable nowRun the shrine road. Cut what runs at you.
Playable nowLine up three samurai crests.
Early buildOne lane. One shrine.