Own game identity
Katana Inu: Little Mischief has its own rules, visual direction and progression instead of sharing a generic arcade template.

A cozy village where tricksters blend in with the villagers — sweeping, sipping tea and meditating — while quietly lifting fruit from the market stalls. Keepers watch behaviour and missing goods to find out who is up to mischief. An install, not a browser game.
WASD move, mouse look, Shift run, Space jump, E interact, 1 / 2 / 3 sweep, tea, meditate. Controller supported.

Katana Inu: Little Mischief has its own rules, visual direction and progression instead of sharing a generic arcade template.
The page stays open for previews, but no dead play button is shown.
Progress and purchases can use the shared Katana Inu account when this title connects to the platform.
This title is still being built. A start button that starts nothing costs more trust than it earns curiosity — so nothing stands here until it runs.