Own game identity
Katana Inu: Frostbound has its own rules, visual direction and progression instead of sharing a generic arcade template.

Third-person sword action: fight through waves of enemies with katana combos, rolls, parries and skills, then face the boss behind the gate at the end of each stage.
WASD move, J or left mouse attack, Space jump, Alt or C roll, Shift sprint, F parry, Q / E / R skills, Tab lock-on, Esc pause. Gamepad supported.

Katana Inu: Frostbound has its own rules, visual direction and progression instead of sharing a generic arcade template.
The page stays open for previews, but no dead play button is shown.
Progress and purchases can use the shared Katana Inu account when this title connects to the platform.
This title is still being built. A start button that starts nothing costs more trust than it earns curiosity — so nothing stands here until it runs.